Daniel Tal

Daniel Tal
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Daniel Tal

 •  December 21, 2017

The other posts in this series focused on how to create models of trees that have transparent background and always face the camera. This last post in the series is about solving the problem of shadows. Here’s a face-camera tree: And here’s the same tree with shadows turned on (menu: View / Shadows). Because the tree is a painted rectangle, the...

Daniel Tal

 •  December 19, 2017

In Part 2 of this series, I showed how to import an image of a tree and make a face-camera component. In that example, all of the work was done within the model itself. But if you work often with landscape elements, you might want to build yourself a library of tree or shrub models for easy import. The most efficient way to do this: save each tree...

Daniel Tal

 •  December 17, 2017

In Part 1 of this series, I showed how to find some efficient and well-modeled trees in SketchUp’s 3D Warehouse. In this post, I’ll show how to create your own “face camera” trees from scratch. I’ll start with the same model – a house that could use a few trees around it. All you need to model a tree is an image with a transparent background. And...

Daniel Tal

 •  December 12, 2017

Consider this lovely model of a small cottage in the woods, by Verkley Design and Modeling: The trees in this model are well designed, making good use of groups and components. They also...

Daniel Tal

 •  November 28, 2017

Part 1 and Part 2 of this series showed how to use the Soap Skin extension to create curved faces within a set of arcs and lines. The curved faces make up the base of this table: In this post, I’ll show another extension that can be used for the same thing (and maybe does a better job in this case). It’s Curviloft by the amazing Fredo6. Read on!...

Daniel Tal

 •  November 25, 2017

Here’s where I left off after Part 1 of this series – four border edges of the curved face I want to create. I have two arcs on the sides, and two horizontal edge at the top and bottom. Now for the magic of Soap Skin. First I select all four borders. Then I click the first icon on the Soap Bubble toolbar: Generate Soap Skin. A preview of the face...

Daniel Tal

 •  November 21, 2017

I recently helped an interior design client design a lovely room, with this nice sitting corner: Note the table between the two swivel chairs – it’s a round lamp table by Hickory White. Here’s a close-up: A round table with all circular or straight edges would be pretty easy to model in SketchUp. But the faces of the table base are sets of 6...

Daniel Tal

 •  October 24, 2017

Here’s the last post in this three-part series. In Part 1 I set up the objects for Shape Bender, and in Part 2 I bent the trellis along a curve. In this post, I’ll use FredoScale to get half of the vase, then copy and assemble to complete. FredoScale is a SketchUcation extension. See my post on how to install these. You’ll also need to install the...

Daniel Tal

 •  October 13, 2017

If you don’t use layers while modeling in SketchUp, you’re missing out. Especially if you create or use complex models with lots of entourage, furniture, etc. Good SketchUp modelers almost always work this way: Keep Layer0 always active. All objects are created or imported on Layer0. If you have any “loose” geometry, make these objects into groups...

Daniel Tal

 •  July 19, 2017

PlaceMaker is a powerful 3D modeling tool for SketchUp. It allows users to import high resolution images, 3D building massing, roads, walks, water and vegetation directly into SketchUp. It provides instant context. What would take 40 hours to complete (if not longer, like days), can be completed in 4 minutes.